I would be glad to buy that one from you. Offtopic: I've checked Project Bullets, it has very nice scanlines shader/VFX. My intention was to make other potential buyers aware of what to expect and in my case I just threw 2USD out of the window, if you get my point. I am not here to spit on your asset, I think the sample music is very solid creation and it would be nice to collaborate on some music for one of our games in the future. As Abraham Lincoln once said "90% of the stuff you read on the Internet, is not true".
The code is fully commented and documented, but if you have any questions you can ask them in the comments, or DM me ConradicalGames on Twitter. 95% of the code assets you can buy are actually pretty simple scripts or small engines made for the comfort of the more novice users - ah, lovely hasty generalization, let me link a few logical fallacies here. A fully functional, and simple menu system for your GameMaker: Studio 2 projects.Gods Will Be Watching, one of the games created on GameMaker.
It means that developers will be able to use it for as long as they want in contrast to the previously available 30-day trial version, although the new license has a few limitations.
You can download a demo for the project here Best way to implement a dialogue system in Game Maker Studio 2 I am trying to implement a dialogue system for a game that I am making.
You can hire me for doing that, by the way, as I'm also a composer (don't judge me for the bundled song, it was a demo to showcase the effect). To use other songs, you'll have to compose and arrange them in a dynamic way. IMPORTANT: Remember than this is the code, which comes bundled with a demo song to showcase the effect (free to use, but you have to give me credit). Comes with a song with 3 different intensities This is a very easy-to-use asset that will seamlessly fluctuate tracks with different intensities to imitate that effect. The song remains the same, but it mutates to a more aggresive sound when you engage a ship in combat. ED 071 389 EM 010 625 The International Directory of Computer and Information System Services, 1971. Now, if you played FTL: Faster Than Light from Subset Games (amazing game), you know that concept is taken a little further. The concept of adaptive or dynamic music is very simple: The music reacts or adapts to the situation.